Software Engineer
Aaron Metzelaar
I'm a software engineer who likes building things that feel simple on the outside and solid underneath. My work combines product thinking, frontend engineering, automation, and AI tooling, with a focus on turning unclear ideas into practical solutions people actually enjoy using. I'm curious, hands-on, and collaborative, and I enjoy helping teams work smarter as much as I enjoy building the product itself. Off the clock, I play football, organise events with friends, and I'm always up for a good specialty coffee.
Experience
MatchWornShirt · Frontend Engineer
2023 – PresentWork across the public marketplace, mobile app, and internal admin tools as a T‑shaped engineer: frontend and product at the core, reaching across the stack into server-side Node, Python, and C#, SQL, and Docker, AWS, and CI/CD for delivery. AI-assisted tooling runs through all of it.
Frontend & product engineering
- Built and maintained customer-facing and internal features across web, mobile app, and admin tooling
- Designed interactive and spatial interfaces using real-time input, visual feedback, and reusable patterns to create intuitive user experiences
- Improved frontend maintainability through shared composables, reusable implementation patterns, refactoring, and documentation
- Designed product-critical workflows across CMS-driven content, operational tooling, translation flows, and cross-platform frontend logic
- Delivered solutions through cross-functional collaboration with product, design, marketing, support, and engineering
AI tooling & developer productivity
- Designed and maintained the internal AI agent ecosystem for frontend and mobile engineering
- Built MCP servers, agent skills, and reusable workflows for codebase context, specialist code review, documentation, worktrees, and engineering automation
- Standardised team-wide AI adoption through shared tooling, guidance, and quality controls
- Increased AI co-authored PR adoption from 5% to 35% in four months
Localisation & content infrastructure
- Revived a deadlocked translation project and turned it into a scalable multilingual publishing system
- Replaced a blocked backend-first approach with a practical localisation strategy across CMS content, UI copy, validation, and release workflows
- Reduced manual translation overhead and release risk with cleaner content structures, automated checks, and developer-friendly workflows
- Enabled reliable publishing across 12 languages for multiple products
Payments, checkout & business impact
- Introduced Klarna across web and app, establishing reusable payment logic for company products
- Improved checkout visibility and consistency, reducing unpaid orders by 40%
- Validated placement decisions through A/B testing, ad hoc analysis, and product research, prioritising high-impact implementation over unnecessary scope
Engineering quality & team enablement
- Top reviewer and contributor across web, app, and admin codebases
- Improved developer experience by standardising workflows, AI workflow guidance, documentation, and reusable engineering practices
- Coached engineers through presentations and hands-on sessions on AI-assisted development, code quality, workflow adoption, and responsible tool usage
Highlighted projects
- Internal AI agent ecosystem: Increased AI co-authored PR adoption from 5% to 35% by turning individual experimentation into structured team workflows
- Translation & localisation workflow: Revived a stalled translation project and scaled multilingual publishing across 12 languages, 154,500+ CMS words, and 11,500+ strings
- Interactive frontend architecture: Designed reusable spatial and 360° interaction patterns, contributing to 60% higher user engagement
- Mixed Reality framework: Built a modular Unity framework combining computer vision, physical-object tracking, and responsive projected interfaces
Education
BSc Computer Science
University of Amsterdam · 2024Thesis: Projection-Based Interaction using Tangible Objects. A modular Mixed Reality framework built in Unity (C#): real-time computer-vision tracking of physical objects through a camera and projector pipeline, with calibration and projection mapping that connect them to responsive spatial interfaces.