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I make interfaces people enjoy using, and build the AI tooling my team ships them with.

See the work

About

I'm a software engineer who likes building things that feel simple on the outside and solid underneath. I work across product and frontend engineering, and increasingly on the internal AI tooling my team builds with.

I like turning unclear ideas into practical solutions people actually enjoy using, and helping the team work smarter along the way.

Interface to system

  1. Interface

    The products collectors use: the MWS marketplace on web and in the app.

  2. System

    The internal AI tooling underneath it: skills, hooks, and reviewers.

  3. Leverage

    Tooling the whole team now builds with every day.

Selected work

MWS is the marketplace for authenticated match-worn shirts and sports memorabilia. I work across its frontend; the builds below are mine end to end.

mws.com

Harness engineering

The internal AI tooling my team builds with: the context, skills, reviewers, and hooks that turn AI output into work we can actually ship. I designed it and rolled it out, taking AI co-authored pull requests from 5% to 35% of the team's output in four months.

Context

The AGENTS.md files every agent reads first. House rules, one set per area.

Skills

Slash-invoked specialists. Each one owns a job, and the way we do it here.

Reviewers

Review personas, one per area. The review skill spawns the ones a change touches.

Hooks

Automation tied to lifecycle events. It fires on its own, no prompting.

Every piece of the system, laid out along the pipeline it runs in. Tap any one to see what it does and what it connects to.

  1. Context
  2. Build
  3. Test
  4. Review
  5. Ship
  6. Operate

Projection-Based Interaction using Tangible Objects

Programme
BSc Computer Science
Institution
University of Amsterdam
Year
2024
Stack
Unity · C# · CV

Designed and built a modular Mixed Reality framework in Unity for projection-based interaction with real physical objects. The framework used camera-based object detection, calibration, and projection mapping to connect physical objects with responsive digital experiences, demonstrated through an interactive RGB colour-mixing prototype.

  • Modular MR framework: calibration, object init, and detection as reusable parts
  • Camera + projector pipeline that tracks tangible objects in real time
  • Demonstrated with an interactive RGB colour-mixing application

Creative work

Film and graphic design I make away from engineering.

Sven is een Ridder, a recruitment poster.
Bryan is een Ridder, a recruitment poster.
Servaas is een Ridder, a recruitment poster.
Film
Event recaps and recruitment films, shot and cut by me for my student association.
Poster series
Recruitment posters and social posts I designed, including the 'is een Ridder' run for my student association.

Get in touch.

Open to software engineering roles across frontend, product, and AI tooling, and the occasional side build.

Activity

2318 contributions on GitHub in the last year